#pragma once

#include <GL/glu.h>
#include <GL/gl.h>
#include <SDL2/SDL.h>
#include <string>
#include <iostream>
#include <SDL2/SDL_image.h>

class slTexture
{
public:
	slTexture(std::string fileName);
	slTexture();
	~slTexture();
	bool loadTexture(const std::string &fileName);
	bool load();
	GLuint getID() const;

private:
	GLuint _id;
	std::string _fileName;
};